EA 23.243 Nightly Patch 1
December 4, 2025
9 files modified.
Important Changes
Possible breaking changes. Click the filename to view the chunk.
Card (1)
cs
public void AddExp(int a)
public void AddExp(int a, bool applyMod = true) AI_PlayMusic
public override IEnumerable<Status> Run()
cs
{
switch (tool.id)
{
case "sax":
case "trumpet":
idSong = "trumpet_practice";
break;Card
public void ClampInitialSkill()
cs
}
}
public void AddExp(int a)
public void AddExp(int a, bool applyMod = true)
{
a = a * GetExpMtp() / 100;
if (applyMod)
{
a = a * GetExpMtp() / 100;
}
exp += a;
while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
{cs
}
}
}
return num * (100 + Evalue(1237) * 30) / 100;
return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50) / 100;
}
public int GetAffinityExpBonus()Chara
public override MoveResult _Move(Point newPoint, MoveType type = MoveType.Walk)
cs
num2 += 20;
num *= 1.8f;
}
num2 = num2 * 100 / (100 + EvalueMax(240, -20) + EvalueMax(407, -5) * 5);
num2 = num2 * 100 / (100 + (int)Mathf.Sqrt(EvalueMax(240, -20) * 10) + EvalueMax(407, -5) * 5);
EClass.world.date.AdvanceMin(num2 * 6);
EClass.player.lastZonePos = null;
EClass.player.distanceTravel++;ConVampire
cs
using Newtonsoft.Json;
using UnityEngine;
public class ConVampire : Condition
{public override ElementContainer GetElementContainer()
cs
public override void Tick()
{
if (EClass._zone.IsRegion || EClass.rnd(10) != 0)
if (EClass.rnd(2) != 0)
{
return;
}
int num = List_Vampire.RandomItem();
int num2 = ec.Value(num);
int num3 = owner.elements.Base(num) / 7 + 5;
if (EClass.world.date.IsNight)
{
int num3 = owner.elements.Base(num) / 5 + 5;
switch (num)
{
case 60:cs
}
if (num2 < num3 && (float)EClass.rnd(100) >= 99f * (float)num2 / (float)num3)
{
ec.ModBase(num, 1);
ec.ModBase(num, Mathf.Clamp(num3 / 10, 1, num3 - num2));
}
}
else if (num2 > 0)
{
ec.ModBase(num, -1);
ec.ModBase(num, -Mathf.Clamp(num3 / 4, 1, num2));
}
}DramaOutcome
public int GetFelmeraRewardIndex()
cs
{
int count = EMono.player.sketches.Count;
int num = count / 10;
if (num >= 29)
if (num >= 31)
{
num = 29;
num = 31;
}
Debug.Log(count + "/" + num + "/" + EMono.player.lastFelmeraReward);
return num;InvOwner
public bool Process(bool startTransaction = false)
cs
{
EClass.pc.ModCurrency(-price, IDCurrency);
}
if (sell && !thing2.IsIdentified)
if (sell && !thing2.IsIdentified && !ShopTransaction.current.HasBought(thing2))
{
thing2.Identify(show: true, IDTSource.SuperiorIdentify);
}Trait
public void OnBarter(bool reroll = false)
cs
break;
case ShopType.Moyer:
{
for (int num12 = 1; num12 <= 15; num12++)
for (int num12 = 1; num12 <= 16; num12++)
{
AddAdvWeek(num12);
}TraitBookExp
public override void OnRead(Chara c)
cs
{
EClass.player.forceTalk = true;
c.Talk((EClass.rnd(2) == 0) ? "nice_statue" : "disgust");
c.AddExp(c.ExpToNext / ((!c.IsPC) ? 1 : 4));
c.AddExp(c.ExpToNext / ((!c.IsPC) ? 1 : 4) * ((!c.HasElement(1273)) ? 1 : 4), applyMod: false);
c.PlaySound("ding_potential");
c.Say("spellbookCrumble", owner.Duplicate(1));
owner.ModNum(-1);UIRecipeInfo
cs
int[] tiles = recipe.renderRow.tiles;
if (EMono.debug.showExtra)
{
text = text + "(" + recipe.id + " " + recipe.renderRow.idRenderData + "/" + ((tiles.Length != 0) ? tiles[0] : (-1)) + ")" + Environment.NewLine;
text = text + "(" + recipe.id + " " + recipe.renderRow.idRenderData + "/" + ((tiles.Length != 0) ? tiles[0] : (-1)) + ") skin:" + recipe.idSkin + Environment.NewLine;
}
textDetail.SetActive(enable: true);
if (CraftMode)