Skip to content

EA 23.309 Nightly Patch 1 โ€‹

May 23, 2026

26 files modified.

Important Changes โ€‹

Possible breaking changes. Click the filename to view the chunk.

WeightCell (1) โ€‹

cs
public virtual bool IsPathBlocked(PathManager.MoveType moveType) 
public virtual bool IsPathBlocked(IPathfindWalker walker, PathManager.MoveType moveType) 

Cell (1) โ€‹

cs
public override bool IsPathBlocked(PathManager.MoveType moveType) 
public override bool IsPathBlocked(IPathfindWalker walker, PathManager.MoveType moveType) 

ABILITY โ€‹

public class ABILITY

cs
{
	public const int ActMoneyDump = 5058;

	public const int ActDreamBug = 6020; 
	public const int ActParasite = 6019; 
	public const int ActRide = 6018; 
	public const int AI_SelfHarm = 6015; 
	public const int AI_PassTime = 6013; 
	public const int ActQuickCraft = 6012; 
	public const int AI_Steal = 6011; 
	public const int AI_Meditate = 6003;

	public const int AI_PlayMusic = 6001;

public class ABILITY

cs

	public const int ActBash = 5052;

	public const int ActZap = 5051; 
	public const int AI_Sleep = 5050; 
	public const int AI_OpenLock = 5049; 
	public const int ActItem = 5048; 
	public const int ActPray = 6050; 

	public const int ActPick = 5047; 
	public const int ActEscape = 6400; 

	public const int ActInstall = 5046; 
	public const int ActSuicide = 6410; 

	public const int AI_Drink = 5045; 
	public const int ActDuplicate = 6420; 

	public const int ActChat = 5044; 
	public const int ActGazeInsane = 6621; 

	public const int AI_TendAnimal = 5043; 
	public const int ActGazeDim = 6620; 

	public const int AI_Steal = 6011; 
	public const int ActTouchDrown = 6613; 

	public const int ActKick = 5042; 
	public const int ActTouchSleep = 6612; 

	public const int ActQuickCraft = 6012; 
	public const int ActFear = 6611; 

	public const int AI_SelfHarm = 6015; 
	public const int ActWeaken = 6610; 

	public const int ActSlime = 6608;

	public const int ActBurnMana = 6606; 
	public const int ActZap = 5051; 

	public const int ActCrySad = 6605; 
	public const int ActBurnMana = 6606; 

	public const int ActCryRage = 6604;

public class ABILITY

cs

	public const int ActRush = 6450;

	public const int ActDuplicate = 6420; 
	public const int ActCrySad = 6605; 

	public const int ActSuicide = 6410; 
	public const int ActGazeMutation = 6622; 

	public const int ActEscape = 6400; 
	public const int AI_Sleep = 5050; 

	public const int ActPray = 6050; 
	public const int ActItem = 5048; 

	public const int ActDreamBug = 6020; 
	public const int Sleep = 5004; 

	public const int ActParasite = 6019; 
	public const int Wait = 5005; 

	public const int ActRide = 6018; 
	public const int Shoot = 5006; 

	public const int AI_PassTime = 6013; 
	public const int Use = 5007; 

	public const int AI_Read = 5041; 
	public const int General = 5008; 

	public const int ActRanged = 5040; 
	public const int TaskMine = 5009; 

	public const int AI_Fish = 5039; 
	public const int TaskDig = 5010; 

	public const int TaskAttack = 5015; 
	public const int TaskCut = 5011; 

	public const int TaskTame = 5016; 
	public const int AI_Goto = 5012; 

	public const int TaskTalk = 5017; 
	public const int ActAttack = 5013; 

	public const int TaskPick = 5018; 
	public const int TaskPlow = 5014; 

	public const int TaskReadBoard = 5019; 
	public const int TaskAttack = 5015; 

	public const int TaskFarm = 5020; 
	public const int TaskTame = 5016; 

	public const int TaskTrain = 5021; 
	public const int TaskTalk = 5017; 

	public const int TaskSleepOnBed = 5022; 
	public const int TaskPick = 5018; 

	public const int TaskGoOut = 5023; 
	public const int Ranged = 5003; 

	public const int AI_Eat = 5024; 
	public const int Melee = 5002; 

	public const int AI_Grab = 5025; 
	public const int ActMelee = 5001; 

	public const int AI_Haul = 5026; 
	public const int ActWait = 5000; 

	public const int GoalSleep = 5027; 
	public const int ActPick = 5047; 

	public const int ActReleaseHeld = 5028; 
	public const int ActInstall = 5046; 

	public const int AI_Offer = 5029; 
	public const int AI_Drink = 5045; 

	public const int AI_ReleaseHeld = 5030; 
	public const int ActChat = 5044; 

	public const int AI_Deconstruct = 5031; 
	public const int AI_TendAnimal = 5043; 

	public const int TaskPlow = 5014; 
	public const int ActKick = 5042; 

	public const int ActAttack = 5013; 
	public const int AI_Read = 5041; 

	public const int AI_Goto = 5012; 
	public const int AI_OpenLock = 5049; 

	public const int TaskCut = 5011; 
	public const int ActRanged = 5040; 

	public const int ActThrow = 5038;

public class ABILITY

cs

	public const int AI_Equip = 5032;

	public const int ActWait = 5000; 
	public const int ActWeaken = 6610; 
	public const int ActMelee = 5001; 
	public const int Ranged = 5003; 
	public const int Sleep = 5004; 
	public const int Wait = 5005; 
	public const int Shoot = 5006; 
	public const int Use = 5007; 
	public const int General = 5008; 
	public const int TaskMine = 5009; 
	public const int TaskDig = 5010; 
	public const int Melee = 5002; 
	public const int AI_Fish = 5039; 

	public const int ActFear = 6611; 
	public const int ActGazeMana = 6623; 

	public const int ActBloodsuck = 6607;

	public const int ActTouchDrown = 6613; 
	public const int SongValor = 6752; 
	public const int ActCatHuffing = 6627; 

	public const int SongEnd = 6753; 
	public const int breathe_Magic = 50211; 

	public const int ActManaAbsorb = 6900; 
	public const int breathe_Chaos = 50210; 

	public const int ActJureHeal = 6901; 
	public const int breathe_Holy = 50209; 

	public const int ActLulwyTrick = 6902; 
	public const int ActDrainBlood = 6626; 

	public const int ActKizuamiTrick = 6903; 
	public const int breathe_Sound = 50207; 

	public const int ActHeadpat = 6904; 
	public const int breathe_Nether = 50206; 

	public const int breathe_ = 7000; 
	public const int breathe_Ether = 50212; 

	public const int SpTransmuteBat = 8793; 
	public const int breathe_Poison = 50205; 

	public const int SpTransmuteMimic = 8794; 
	public const int breathe_Darkness = 50203; 

	public const int ActTouchSleep = 6612; 
	public const int breathe_Lightning = 50202; 

	public const int SpTransmuteHuman = 8796; 
	public const int breathe_Cold = 50201; 

	public const int breathe_Fire = 50200;

	public const int breathe_Cold = 50201; 
	public const int breathe_Lightning = 50202; 
	public const int SpTransmuteHuman = 8796; 

	public const int breathe_Darkness = 50203; 
	public const int SpTransmuteShadow = 8795; 

	public const int breathe_Mind = 50204;

	public const int breathe_Poison = 50205; 
	public const int SpTransmuteMimic = 8794; 

	public const int breathe_Nether = 50206; 
	public const int breathe_Acid = 50213; 

	public const int breathe_Sound = 50207; 
	public const int breathe_Impact = 50215; 

	public const int breathe_Nerve = 50208; 
	public const int AI_Deconstruct = 5031; 

	public const int breathe_Holy = 50209; 
	public const int AI_ReleaseHeld = 5030; 

	public const int breathe_Chaos = 50210; 
	public const int AI_Offer = 5029; 

	public const int breathe_Magic = 50211; 
	public const int ActReleaseHeld = 5028; 

	public const int breathe_Ether = 50212; 
	public const int GoalSleep = 5027; 

	public const int breathe_Acid = 50213; 
	public const int AI_Haul = 5026; 

	public const int breathe_Cut = 50214;

	public const int breathe_Impact = 50215; 
	public const int breathe_Void = 50216; 
	public const int SongTulip = 6751; 
	public const int SongSleep = 6750; 
	public const int AI_Grab = 5025; 

	public const int SpTransmuteShadow = 8795; 
	public const int TaskGoOut = 5023; 

	public const int StMama = 6701; 
	public const int TaskSleepOnBed = 5022; 

	public const int ActGazeDim = 6620; 
	public const int TaskTrain = 5021; 

	public const int StManaCost = 6720; 
	public const int TaskFarm = 5020; 

	public const int ActGazeInsane = 6621; 
	public const int TaskReadBoard = 5019; 

	public const int ActGazeMutation = 6622; 
	public const int breathe_Void = 50216; 

	public const int ActGazeMana = 6623; 
	public const int AI_Eat = 5024; 

	public const int ActDrainBlood = 6626; 
	public const int SpTransmuteBat = 8793; 

	public const int ActCatHuffing = 6627; 
	public const int breathe_Nerve = 50208; 

	public const int ActKiss = 6628; 
	public const int ActHeadpat = 6904; 

	public const int ActDeepKiss = 6629;

public class ABILITY

cs

	public const int ActSteal = 6640;

	public const int ActStealFood = 6641; 
	public const int ActStealMoney = 6642;

	public const int ActNeckHunt = 6650;

	public const int ActStealFood = 6641; 
	public const int ActDropMine = 6660; 

	public const int ActThrowPotion = 6661;

	public const int breathe_ = 7000; 
	public const int ActSwarm = 6662;

	public const int ActMultiHit = 6663; 
	public const int ActKiss = 6628; 

	public const int ActBladeStorm = 6664;

public class ABILITY

cs

	public const int ActWhirlwind = 6666;

	public const int ActMissileBarrage = 6667; 
	public const int ActDropMine = 6660; 
	public const int ActMultiHit = 6663; 

	public const int ActSummonSpecial = 6800;

	public const int ActKizuamiTrick = 6903; 
	public const int ActLulwyTrick = 6902; 
	public const int ActJureHeal = 6901; 
	public const int ActManaAbsorb = 6900; 
	public const int SongEnd = 6753; 
	public const int SongValor = 6752; 
	public const int SongTulip = 6751; 
	public const int SongSleep = 6750; 
	public const int ActMissileBarrage = 6667; 
	public const int StManaCost = 6720; 
	public const int ActWombDark = 6801;

	public const int ActDeathSentense = 6802; 
	public const int StMama = 6701; 

	public const int StTaunt = 6700;

	public const int ActDeathSentense = 6802; 
	public static readonly int[] IDS = new int[146]
	{
		5058, 6003, 6001, 5057, 5056, 5055, 5054, 5053, 5052, 5051, 
		5050, 5049, 5048, 5047, 5046, 5045, 5044, 5043, 6011, 5042, 
		6012, 6015, 6608, 6606, 6605, 6604, 6603, 6602, 6601, 6600, 
		6500, 6450, 6420, 6410, 6400, 6050, 6020, 6019, 6018, 6013, 
		5041, 5040, 5039, 5015, 5016, 5017, 5018, 5019, 5020, 5021, 
		5022, 5023, 5024, 5025, 5026, 5027, 5028, 5029, 5030, 5031, 
		5014, 5013, 5012, 5011, 5038, 5037, 5036, 5035, 5034, 5033, 
		5032, 5000, 6610, 5001, 5003, 5004, 5005, 5006, 5007, 5008, 
		5009, 5010, 5002, 6611, 6607, 6613, 6752, 6753, 6900, 6901, 
		6902, 6903, 6904, 7000, 8793, 8794, 6612, 8796, 50200, 50201, 
		50202, 50203, 50204, 50205, 50206, 50207, 50208, 50209, 50210, 50211, 
		50212, 50213, 50214, 50215, 50216, 6751, 6750, 8795, 6701, 6620, 
		6720, 6621, 6622, 6623, 6626, 6627, 6628, 6629, 6630, 6631, 
		6640, 6642, 6650, 6641, 6661, 6662, 6663, 6664, 6665, 6666, 
		6667, 6660, 6800, 6801, 6802, 6700
		5058, 6020, 6019, 6018, 6015, 6013, 6012, 6011, 6003, 6001, 
		5057, 5056, 5055, 5054, 5053, 5052, 6050, 6400, 6410, 6420, 
		6621, 6620, 6613, 6612, 6611, 6610, 6608, 5051, 6606, 6604, 
		6603, 6602, 6601, 6600, 6500, 6450, 6605, 6622, 5050, 5048, 
		5004, 5005, 5006, 5007, 5008, 5009, 5010, 5011, 5012, 5013, 
		5014, 5015, 5016, 5017, 5018, 5003, 5002, 5001, 5000, 5047, 
		5046, 5045, 5044, 5043, 5042, 5041, 5049, 5040, 5038, 5037, 
		5036, 5035, 5034, 5033, 5032, 5039, 6623, 6607, 6627, 50211, 
		50210, 50209, 6626, 50207, 50206, 50212, 50205, 50203, 50202, 50201, 
		50200, 8796, 8795, 50204, 8794, 50213, 50215, 5031, 5030, 5029, 
		5028, 5027, 5026, 50214, 5025, 5023, 5022, 5021, 5020, 5019, 
		50216, 5024, 8793, 50208, 6904, 6629, 6630, 6631, 6640, 6641, 
		6642, 6650, 6660, 6661, 7000, 6662, 6628, 6664, 6665, 6666, 
		6663, 6800, 6903, 6902, 6901, 6900, 6753, 6752, 6751, 6750, 
		6667, 6720, 6801, 6701, 6700, 6802
	};
}
public class Ability : Act

ACT โ€‹

bool DistCheck(Point p1, Point p2)

cs
					return false;
				}
			}
			else if ((num != 1 || !CC.IsMultisize) && !Los.IsVisible(p1, p2)) 
			else if ((num != 1 || (!CC.IsMultisize && !CC.pos.IsBlocked)) && !Los.IsVisible(p1, p2)) 
			{
				return false;
			}

AM_Adv โ€‹

public void SetPressedAction(ButtonState button)

cs
		return;
	}
	Point pos = ((!isMouseOnMap) ? null : base.hit.Copy());
	if (pos != null && (EClass.pc.pos.Equals(pos) || (EClass.pc.pos.Distance(pos) == 1 && pos.cell.blocked))) 
	if (pos != null && (EClass.pc.pos.Equals(pos) || (EClass.pc.pos.Distance(pos) == 1 && pos.cell.blocked && !EClass.pc.IsAstralBody))) 
	{
		return;
	}

ActEffect โ€‹

void AddCon<T>(int rate, int power) where T : Condition

cs
	{
		CC.PlaySound("clean_floor");
		Msg.Say("exterminate");
		List<Chara> list3 = EClass._map.charas.Where((Chara c) => (c.isCopy || c.isHatchling) && !c.IsPCFaction).ToList(); 
		List<Chara> list3 = EClass._map.charas.Where((Chara c) => (c.isCopy || c.isHatchling || c.id == "cocoon" || c.id == "cocoon_alien") && !c.IsPCFactionOrMinion).ToList(); 
		if (list3.Count == 0)
		{
			Msg.SayNothingHappen();

PathFinder โ€‹

public int Compare(int a, int b)

cs

	private IPathfindGrid grid;

	private IPathfindWalker walker; 
	private int mHEstimate = 2;

	private PriorityQueueB<int> mOpen;

public void Init(IPathfindGrid _grid, WeightCell[,] _weightMap, int size)

cs
public void FindPath(PathProgress path)
{
	moveType = path.moveType;
	walker = path.walker; 
	_FindPath(path);
	if (path.nodes.Count > 0)
	{

private void _FindPath(PathProgress path)

cs
							mz = mLocationZ;
							index = ((mz >= mLocationZ) ? ((mx > mLocationX) ? 1 : ((mz > mLocationZ) ? 2 : 3)) : 0);
							_weight = weightMap[mLocationX, mLocationZ].weights[index];
							if (weightMap[mx, mz].IsPathBlocked(moveType)) 
							if (weightMap[mx, mz].IsPathBlocked(walker, moveType)) 
							{
								_weight = 0;
							}

private void _FindPath(PathProgress path)

cs
									mz = mLocationZ + mDirection[i, 1];
									index = ((mz >= mLocationZ) ? ((mx > mLocationX) ? 1 : ((mz > mLocationZ) ? 2 : 3)) : 0);
									_weight = weightMap[mLocationX, mLocationZ].weights[index];
									if (weightMap[mx, mz].IsPathBlocked(moveType)) 
									if (weightMap[mx, mz].IsPathBlocked(walker, moveType)) 
									{
										_weight = 0;
									}

private void _FindPath(PathProgress path)

cs
							continue;
						}
						_weight += weightMap[mLocationX, mLocationZ].baseWeight;
						if (mEndLocation != mNewLocation && weightMap[mNewLocationX, mNewLocationZ].IsPathBlocked(moveType)) 
						if (mEndLocation != mNewLocation && weightMap[mNewLocationX, mNewLocationZ].IsPathBlocked(walker, moveType)) 
						{
							continue;
						}

WeightCell โ€‹

public class WeightCell

cs

	public byte baseWeight;

	public virtual bool IsPathBlocked(PathManager.MoveType moveType) 
	public virtual bool IsPathBlocked(IPathfindWalker walker, PathManager.MoveType moveType) 
	{
		return blocked;
	}

BaseTileMap โ€‹

public virtual void DrawTile()

cs
	bool flag4 = this.cell.isSurrounded && innerMode != 0 && sourceBlock.tileType.IsFullBlock;
	if (!(!isSeen || flag4))
	{
		goto IL_16bd; 
		goto IL_16c3; 
	}
	bool isRoomEdge = this.cell.IsRoomEdge;
	orgY = param.y;

public virtual void DrawTile()

cs
	param.color = blockLight;
	if (flag5)
	{
		if (detail == null || !EMono.pc.hasTelepathy) 
		if (detail == null || !(EMono.pc.hasTelepathy || flag4)) 
		{
			return;
		}

public virtual void DrawTile()

cs
	{
		if (isRoomEdge)
		{
			goto IL_16bd; 
			goto IL_16c3; 
		}
		if (detail == null || !EMono.pc.hasTelepathy) 
		if (detail == null || !(EMono.pc.hasTelepathy || flag4)) 
		{
			if (noRoofMode || detail == null)
			{

public virtual void DrawTile()

cs
			fogged = true;
		}
	}
	goto IL_7eb8; 
	IL_7327: 
	goto IL_7ebe; 
	IL_732d: 
	int num3;
	if (!showRoof || !roof || this.cell.room == null || this.cell.Front.room == null || this.cell.Right.room == null)
	{
		param.tile = num3;
		rendererFov.Draw(param);
	}
	goto IL_7387; 
	IL_7387: 
	goto IL_738d; 
	IL_738d: 
	if (isSnowCovered && (sourceBlock.id != 0 || this.cell.hasDoor) && !snowed && !this.cell.isClearSnow && ((!this.cell.Front.HasRoof && !this.cell.Front.HasBlock) || (!this.cell.Right.HasRoof && !this.cell.Right.HasBlock)))
	{
		snowed = true;

public virtual void DrawTile()

cs
		param.matColor = 104025f;
		renderFootmark.Draw(param);
	}
	goto IL_7eb8; 
	IL_16bd: 
	goto IL_7ebe; 
	IL_16c3: 
	if (this.cell.isSlopeEdge)
	{
		float num6 = (float)height * _heightMod.y;

public virtual void DrawTile()

cs
	{
		if (this.cell.room != null || !this.cell.IsRoomEdge || !showRoof)
		{
			goto IL_7327; 
			goto IL_732d; 
		}
		if (this.cell._block == 0 || !this.cell.sourceBlock.tileType.RepeatBlock)
		{
			Room obj = this.cell.FrontRight.room;
			if (obj == null || !obj.HasRoof)
			{
				goto IL_7327; 
				goto IL_732d; 
			}
		}
	}
	goto IL_7387; 
	IL_7eb8: 
	goto IL_738d; 
	IL_7ebe: 
	if (detail.things.Count == 0 && detail.charas.Count == 0)
	{
		return;

public virtual void DrawTile()

cs
		_actorPos.x = orgX;
		_actorPos.y = orgY;
		_actorPos.z = orgZ;
		if (this.cell.IsBlocked && chara.IsAstralBody) 
		{ 
			_actorPos.z += EMono.setting.render.astralBodyFixZ; 
		} 
		chara.SetRenderParam(param);
		_ = chara.IsAliveInCurrentZone;
		if (chara.isRestrained)

Card โ€‹

void ProcAbsorb()

cs
		{
			int num18 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
			int num19 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
			if (num18 != 0) 
			{ 
				Debug.Log(num18); 
			} 
			if (num18 > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
			{
				int num20 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));

Cell โ€‹

public bool HasZoneStairs(bool includeLocked = true)

cs
		return false;
	}

	public override bool IsPathBlocked(PathManager.MoveType moveType) 
	public override bool IsPathBlocked(IPathfindWalker walker, PathManager.MoveType moveType) 
	{
		if (IsSky) 
		{ 
			return true; 
		} 
		if (moveType == PathManager.MoveType.Default)
		{
			if (walker.IsAstralBody) 
			{ 
				return false; 
			} 
			return blocked;
		}
		if (!blocked) 
		if (!blocked || walker.IsAstralBody) 
		{
			if (detail != null)
			{

Chara โ€‹

public class Chara : Card, IPathfindWalker

cs

	public bool isWeakToSunlight;

	public bool isAstralBody; 
	public SpriteReplacer spriteReplacer;

	private Faction _faction;

public string IDPCCBodySet

cs
		}
	}

	public bool IsAstralBody => isAstralBody; 
	public new TraitChara trait
	{
		get

public bool CanSeeLos(Point p, int dist = -1)

cs
			}
			return false;
		}
		if ((pos.IsBlocked || p.IsBlocked) && dist <= 1) 
		{ 
			return true; 
		} 
		return Los.IsVisible(pos, p);
	}

public void Refresh(bool calledRecursive = false)

cs
	canSeeInvisible = HasElement(416);
	isWeakToSunlight = HasElement(1251) && !HasElement(431);
	base.isHidden = HasElement(415);
	isAstralBody = HasElement(1430); 
	foreach (Condition condition in conditions)
	{
		condition.OnRefresh();

public bool CanMoveTo(Point p, bool allowDestroyPath = true)

cs
	}
	else
	{
		if (EClass._map.cells[p.x, p.z].blocked || EClass._map.cells[pos.x, pos.z].weights[num] == 0) 
		if ((EClass._map.cells[p.x, p.z].blocked && (!IsAstralBody || EClass._map.cells[p.x, p.z].IsSky)) || EClass._map.cells[pos.x, pos.z].weights[num] == 0) 
		{
			return false;
		}

public bool CanMoveTo(Point p, bool allowDestroyPath = true)

cs
			{
				return false;
			}
			if (cells[x, z].blocked) 
			if (cells[x, z].blocked && (!IsAstralBody || cells[x, z].IsSky)) 
			{
				return false;
			}

public bool CanMoveTo(Point p, bool allowDestroyPath = true)

cs
			{
				return false;
			}
			if (cells[x, z].blocked) 
			if (cells[x, z].blocked && (!IsAstralBody || cells[x, z].IsSky)) 
			{
				return false;
			}

public override MoveResult _Move(Point newPoint, MoveType type = MoveType.Walk)

cs
			}
		}
	}
	lastPos.Things.ForeachReverse(delegate(Thing t) 
	{ 
		t.trait.OnSteppedOut(this); 
	}); 
	if (!IsPC) 
	{ 
		pos.Things.ForeachReverse(delegate(Thing t) 
		{ 
			t.trait.OnStepped(this); 
		}); 
	} 
	if (CanDestroyPath()) 
	{ 
		DestroyPath(pos); 
	} 
	if (IsPC)
	{
		if (renderer.anime == null && renderer.replacer != null && renderer.replacer.pccData == null)

public override MoveResult _Move(Point newPoint, MoveType type = MoveType.Walk)

cs
		wasInWater = flag7;
		RefreshSpeed();
	}
	lastPos.Things.ForeachReverse(delegate(Thing t) 
	{ 
		t.trait.OnSteppedOut(this); 
	}); 
	if (!IsPC) 
	{ 
		pos.Things.ForeachReverse(delegate(Thing t) 
		{ 
			t.trait.OnStepped(this); 
		}); 
	} 
	if (CanDestroyPath()) 
	{ 
		DestroyPath(pos); 
	} 
	if (!isDead && pos.IsBlocked && EClass.rnd(2) == 0) 
	{ 
		stamina.Mod(-1); 
	} 
	hasMovedThisTurn = true;
	return MoveResult.Success;
}

public void TickConditions()

cs
		Die();
		return;
	}
	if (pos.IsBlocked) 
	{ 
		preventRegen = true; 
	} 
	if (!preventRegen)
	{
		if (EClass.rnd(25) == 0 && base.hp < MaxHP)

DOMAIN โ€‹

``

cs

public class DOMAIN
{
	public const int domTest = 800; 
	public const int domLuck = 810;

	public const int domOblivion = 813; 
	public const int domEyth = 814; 

	public const int domEarth = 812; 
	public const int domOblivion = 813; 

	public const int domSurvival = 801; 
	public const int domMiracle = 803; 

	public const int domHealing = 811; 
	public const int domArcane = 804; 

	public const int domFaith = 802; 
	public const int domComm = 805; 

	public const int domHarmony = 815; 
	public const int domEarth = 812; 

	public const int domArcane = 804; 
	public const int domElement = 806; 

	public const int domMachine = 809; 
	public const int domWind = 807; 

	public const int domHarvest = 808;

	public const int domWind = 807; 
	public const int domHealing = 811; 

	public const int domElement = 806; 
	public const int domMachine = 809; 

	public const int domMiracle = 803; 
	public const int domHarmony = 815; 

	public const int domEyth = 814; 
	public const int domSurvival = 801; 

	public const int domComm = 805; 
	public const int domFaith = 802; 
	public const int domTest = 800; 

	public static readonly int[] IDS = new int[16]
	{
		800, 810, 813, 812, 801, 811, 802, 815, 804, 809, 
		808, 807, 806, 803, 814, 805
		810, 814, 813, 803, 804, 805, 812, 806, 807, 808, 
		811, 809, 815, 801, 802, 800
	};
}
public class Domain : EClass

ELEMENT โ€‹

``

cs

public class ELEMENT
{
	public const int purity = 759; 
	public const int hotspring = 756; 
	public const int difficulty = 765; 

	public const int blood = 755; 
	public const int air = 763; 

	public const int recharge = 761; 
	public const int roasted = 762; 

	public const int antidote = 753; 
	public const int rare = 751; 

	public const int cute = 752;

	public const int rare = 751; 
	public const int antidote = 753; 

	public const int comfort = 750; 
	public const int nerve = 754; 

	public const int roasted = 762; 
	public const int blood = 755; 

	public const int air = 763; 
	public const int hotspring = 756; 

	public const int difficulty = 765; 
	public const int purity = 759; 

	public const int stimulant = 760;

	public const int nerve = 754; 
	public const int recharge = 761; 
	public const int comfort = 750; 

	public const int _void = 0;

	public const int socket = 5; 
	public const int nutrition = 10; 

	public const int lv = 1;

public class ELEMENT

cs

	public const int d = 3;

	public const int nutrition = 10; 
	public const int socket = 5; 

	public const int weight = 11;

public class ELEMENT

cs

	public const int water = 15;

	public const int decay = 17; 
	public const int heat = 16; 

	public const int taste = 18;

	public const int heat = 16; 
	public const int poison = 20; 

	public const int fire = 21; 
	public const int decay = 17; 

	public const int cut = 22;

public class ELEMENT

cs

	public const int piety = 85;

	public const int poison = 20; 
	public const int fire = 21; 

	public static readonly int[] IDS = new int[36]
	{
		759, 756, 755, 761, 753, 752, 751, 750, 762, 763, 
		765, 760, 754, 0, 5, 1, 2, 3, 10, 11, 
		12, 13, 14, 15, 17, 18, 16, 21, 22, 23, 
		24, 25, 26, 29, 85, 20
		765, 763, 762, 751, 752, 753, 754, 755, 756, 759, 
		760, 761, 750, 0, 10, 1, 2, 3, 5, 11, 
		12, 13, 14, 15, 16, 18, 20, 17, 22, 23, 
		24, 25, 26, 29, 85, 21
	};
}
public class Element : EClass

ENC โ€‹

public class ENC

cs
public class ENC
{
	public const int permaCurse = 656; 
	public const int onlyPet = 655;

	public const int noDamage = 654;

	public const int living = 653; 
	public const int r_mana = 641; 

	public const int eco = 652; 
	public const int living = 653; 

	public const int r_PV = 651;

	public const int r_mana = 641; 
	public const int r_DV = 650; 
	public const int eco = 652; 

	public const int permaCurse = 656; 
	public const int absorbHP = 660; 

	public const int r_life = 640; 
	public const int r_DV = 650; 

	public const int absorbHP = 660; 
	public const int absorbMP = 661; 

	public const int convertCold = 851;

	public const int absorbSP = 662; 
	public const int eheluck = 663;

	public const int boostMachine = 664;

public class ENC

cs

	public const int convertFire = 850;

	public const int mod_frustration = 624; 
	public const int r_life = 640; 

	public const int convertImpact = 865;

	public const int convertHoly = 864;

	public const int absorbMP = 661; 
	public const int convertLightning = 852; 

	public const int mod_feint = 623; 
	public const int absorbSP = 662; 

	public const int convertLightning = 852; 
	public const int mod_frustration = 624; 

	public const int mod_flurry = 621; 
	public const int sustain_STR = 440; 
	public const int mod_cleave = 622; 
	public const int encTail = 419; 
	public const int negatePoison = 420; 
	public const int negateBlind = 421; 

	public const int negateParalysis = 422;

public class ENC

cs

	public const int parry = 437;

	public const int knightly = 438; 
	public const int negateParry = 439; 
	public const int sustain_STR = 440; 
	public const int sustain_END = 441; 
	public const int sustain_DEX = 442; 
	public const int sustain_PER = 443; 
	public const int sustain_LER = 444; 
	public const int negateBlind = 421; 
	public const int innocence = 418; 

	public const int sustain_WIL = 445; 
	public const int loving = 417; 

	public const int negatePoison = 420; 
	public const int seeInvisible = 416; 

	public const int innocence = 418; 
	public const int invisibility = 415; 

	public const int mod_cleave = 622; 
	public const int counter = 380; 

	public const int basher = 381;

public class ENC

cs

	public const int expMod = 403;

	public const int weightMod = 404; 
	public const int knightly = 438; 

	public const int slowDecay = 405; 
	public const int weightMod = 404; 

	public const int resMutation = 406;

public class ENC

cs

	public const int encSpell = 411;

	public const int slowCorruption = 412; 
	public const int mod_feint = 623; 

	public const int encHit = 414;

	public const int invisibility = 415; 
	public const int seeInvisible = 416; 
	public const int loving = 417; 
	public const int encTail = 419; 
	public const int sustain_MAG = 446; 
	public const int counter = 380; 
	public const int sustain_figure = 450; 
	public const int mod_talisman = 609; 
	public const int slowDecay = 405; 

	public const int mod_splash = 608; 
	public const int negateParry = 439; 

	public const int mod_scatter = 607; 
	public const int slowCorruption = 412; 

	public const int sustain_CHA = 447; 
	public const int sustain_END = 441; 

	public const int safetyMeasure = 486;

public class ENC

cs

	public const int mod_rapid = 602;

	public const int mod_ammo_knockback = 603; 
	public const int mod_ammo_recover = 604;

	public const int mod_precision = 605;

	public const int mod_drill = 606; 
	public const int mod_scatter = 607; 
	public const int mod_splash = 608; 
	public const int mod_talisman = 609; 
	public const int mod_chaser = 620; 
	public const int mod_flurry = 621; 
	public const int nonLethal = 485;

	public const int mod_drill = 606; 
	public const int slot_rune = 484; 
	public const int mod_ammo_knockback = 603; 
	public const int force_weapon = 482; 

	public const int optimizeMana = 483;

	public const int bane_dragon = 460; 
	public const int sustain_DEX = 442; 

	public const int force_weapon = 482; 
	public const int sustain_PER = 443; 

	public const int bane_undead = 461; 
	public const int sustain_LER = 444; 

	public const int bane_fairy = 462; 
	public const int sustain_WIL = 445; 

	public const int mod_chaser = 620; 
	public const int sustain_CHA = 447; 
	public const int sustain_figure = 450; 
	public const int bane_dragon = 460; 
	public const int bane_undead = 461; 
	public const int sustain_MAG = 446; 

	public const int bane_animal = 463;

	public const int bane_man = 464;

	public const int revealFaith = 481; 
	public const int bane_machine = 465; 

	public const int strongStomach = 480; 
	public const int bane_god = 466; 

	public const int bane_machine = 465; 
	public const int bane_fish = 467; 

	public const int bane_all = 468;

	public const int slot_rune = 484; 
	public const int strongStomach = 480; 

	public const int bane_god = 466; 
	public const int bane_fairy = 462; 

	public const int bane_fish = 467; 
	public const int revealFaith = 481; 

	public static readonly int[] IDS = new int[108]
	{
		655, 654, 653, 652, 651, 641, 650, 656, 640, 660, 
		851, 662, 663, 664, 665, 666, 667, 850, 624, 865, 
		864, 661, 623, 852, 621, 422, 423, 424, 425, 426, 
		427, 428, 429, 430, 431, 432, 435, 436, 437, 438, 
		439, 440, 441, 442, 443, 444, 421, 445, 420, 418, 
		622, 381, 382, 383, 400, 401, 402, 403, 404, 405, 
		406, 407, 408, 409, 410, 411, 412, 414, 415, 416, 
		417, 419, 446, 380, 450, 609, 608, 607, 447, 486, 
		487, 488, 489, 490, 491, 600, 601, 602, 603, 604, 
		605, 485, 606, 483, 460, 482, 461, 462, 620, 463, 
		464, 481, 480, 465, 468, 484, 466, 467
		656, 655, 654, 641, 653, 651, 652, 660, 650, 661, 
		851, 663, 664, 665, 666, 667, 850, 640, 865, 864, 
		852, 662, 624, 440, 622, 419, 420, 421, 422, 423, 
		424, 425, 426, 427, 428, 429, 430, 431, 432, 435, 
		436, 437, 418, 417, 416, 415, 380, 381, 382, 383, 
		400, 401, 402, 403, 438, 404, 406, 407, 408, 409, 
		410, 411, 623, 414, 405, 439, 412, 441, 486, 487, 
		488, 489, 490, 491, 600, 601, 602, 604, 605, 606, 
		607, 608, 609, 620, 621, 485, 484, 603, 482, 483, 
		442, 443, 444, 445, 447, 450, 460, 461, 446, 463, 
		464, 465, 466, 467, 468, 480, 462, 481
	};
}

FACTION โ€‹

``

cs

public class FACTION
{
	public const int bfSilica = 3802; 
	public const int bfRuin = 3702; 

	public const int bfGum = 3803; 
	public const int bfForest = 3601; 

	public const int fRation = 2207; 
	public const int bfSnow = 3602; 

	public const int actBuildTerrain = 4002; 
	public const int bfHill = 3603; 

	public const int actBuildMine = 4001; 
	public const int bfBeach = 3604; 

	public const int actBuildCut = 4000; 
	public const int bfGeyser = 3701; 

	public const int bfStart = 3900; 
	public const int bfUndersea = 3606; 

	public const int bfIce = 3804; 
	public const int bfFertile = 3700; 

	public const int bfMushroom = 3801; 
	public const int bfPlain = 3600; 

	public const int bfChitin = 3805; 
	public const int bfSea = 3605; 
	public const int bfCave = 3500; 
	public const int fLuck = 2118; 

	public const int fSafety = 2205;

public class FACTION

cs

	public const int fTaxEvasion = 2119;

	public const int fLuck = 2118; 
	public const int fLoyal = 2117;

	public const int fEducation = 2116;

	public const int fAdmin = 2115; 
	public const int bfTranquil = 3703; 

	public const int fConstruction = 2003; 
	public const int fAttraction = 2206; 

	public const int bfCoal = 3800; 
	public const int bfVolcano = 3704; 

	public const int bfLandmark5 = 3784; 
	public const int actBuildMine = 4001; 

	public const int fAttraction = 2206; 
	public const int bfFish = 3706; 

	public const int bfLandmark3 = 3782; 
	public const int actBuildInspect = 4006; 

	public const int bfLandmark4 = 3783; 
	public const int actBuildRecipe = 4005; 

	public const int bfHunt = 3705; 
	public const int actBuildCollect = 4004; 

	public const int bfVolcano = 3704; 
	public const int actBuildAnywhere = 4003; 

	public const int bfTranquil = 3703; 
	public const int actBuildTerrain = 4002; 

	public const int bfFish = 3706; 
	public const int fAdmin = 2115; 

	public const int bfRuin = 3702; 
	public const int actBuildCut = 4000; 

	public const int bfGeyser = 3701; 
	public const int bfStart = 3900; 

	public const int bfFertile = 3700; 
	public const int bfChitin = 3805; 

	public const int bfUndersea = 3606; 
	public const int bfIce = 3804; 

	public const int bfBeach = 3604; 
	public const int bfGum = 3803; 

	public const int bfHill = 3603; 
	public const int bfSilica = 3802; 

	public const int bfSnow = 3602; 
	public const int bfMushroom = 3801; 

	public const int bfForest = 3601; 
	public const int bfCoal = 3800; 

	public const int bfSea = 3605; 
	public const int bfLandmark5 = 3784; 

	public const int bfCave = 3500; 
	public const int bfLandmark4 = 3783; 

	public const int actBuildInspect = 4006; 
	public const int bfLandmark3 = 3782; 

	public const int bfLandmark2 = 3781;

	public const int actBuildRecipe = 4005; 
	public const int actBuildCollect = 4004; 
	public const int bfLandmark1 = 3780; 

	public const int actBuildAnywhere = 4003; 
	public const int bfBreed = 3710; 

	public const int bfMonster = 3707; 
	public const int bfBasin = 3709; 

	public const int bfFreshAir = 3708;

	public const int bfBasin = 3709; 
	public const int bfMonster = 3707; 

	public const int bfBreed = 3710; 
	public const int bfHunt = 3705; 

	public const int bfPlain = 3600; 
	public const int fConstruction = 2003; 

	public const int bfLandmark1 = 3780; 
	public const int fRation = 2207; 

	public static readonly int[] IDS = new int[53]
	{
		3802, 3803, 2207, 4002, 4001, 4000, 3900, 3804, 3801, 3805, 
		2205, 2204, 2203, 2202, 2201, 2200, 2120, 2119, 2118, 2117, 
		2116, 2115, 2003, 3800, 3784, 2206, 3782, 3783, 3705, 3704, 
		3703, 3706, 3702, 3701, 3700, 3606, 3604, 3603, 3602, 3601, 
		3605, 3500, 4006, 3781, 4005, 4004, 4003, 3707, 3708, 3709, 
		3710, 3600, 3780
		3702, 3601, 3602, 3603, 3604, 3701, 3606, 3700, 3600, 3605, 
		3500, 2118, 2205, 2204, 2203, 2202, 2201, 2200, 2120, 2119, 
		2117, 2116, 3703, 2206, 3704, 4001, 3706, 4006, 4005, 4004, 
		4003, 4002, 2115, 4000, 3900, 3805, 3804, 3803, 3802, 3801, 
		3800, 3784, 3783, 3782, 3781, 3780, 3710, 3709, 3708, 3707, 
		3705, 2003, 2207
	};
}
public class Faction : EClass

FEAT โ€‹

``

cs

public class FEAT
{
	public const int featPER = 1623; 
	public const int featLER = 1624; 
	public const int featMAG = 1625; 
	public const int featHardy = 1630; 
	public const int featLightEater = 1235; 

	public const int featCHA = 1627; 
	public const int featSorter = 1643; 

	public const int featLuck = 1628; 
	public const int featBodyParts = 1644; 

	public const int featSPD = 1629; 
	public const int featParty = 1645; 

	public const int featEND = 1622; 
	public const int featLonelySoul = 1646; 

	public const int featDefense = 1631; 
	public const int featSummoner = 1647; 

	public const int featWIL = 1626; 
	public const int featRapidMagic = 1648; 

	public const int featDEX = 1621; 
	public const int featDefender = 1649; 

	public const int featManaMeat = 1421; 
	public const int featSleeper = 1642; 

	public const int featStamina = 1612; 
	public const int featGourmet = 1650; 

	public const int featMana = 1611; 
	public const int featRapidArrow = 1652; 

	public const int featLife = 1610; 
	public const int featDreamWaker = 1653; 

	public const int featManyFace = 1429; 
	public const int featHeavyCasting = 1654; 

	public const int featMurderer = 1428; 
	public const int featModelBeliever = 1655; 

	public const int featDisguise = 1427; 
	public const int featScavenger = 1656; 

	public const int featNeckHunter = 1426; 
	public const int featManaCost = 1657; 

	public const int featMimic = 1425; 
	public const int featChef = 1658; 

	public const int featElite = 1424; 
	public const int featMagicManner = 1651; 

	public const int featPeaky = 1423; 
	public const int featResCurse = 1641; 

	public const int featHealer = 1422; 
	public const int featAnimalLover = 1640; 

	public const int featEvade = 1632; 
	public const int featFaith = 1636; 

	public const int featExecutioner = 1420; 
	public const int featStamina = 1612; 

	public const int featSTR = 1620;

	public const int featSpotting = 1633; 
	public const int featDEX = 1621; 

	public const int featDefender = 1649; 
	public const int featEND = 1622; 

	public const int featMartial = 1635; 
	public const int featPER = 1623; 

	public const int featMilitant = 1419; 
	public const int featLER = 1624; 

	public const int featComat = 1750; 
	public const int featMAG = 1625; 

	public const int featFastFucker = 1664; 
	public const int featWIL = 1626; 

	public const int featFastEater = 1663; 
	public const int featCHA = 1627; 

	public const int featGoldenFinger = 1662; 
	public const int featLuck = 1628; 

	public const int featDismantler = 1661; 
	public const int featSPD = 1629; 

	public const int featLooter = 1660; 
	public const int featHardy = 1630; 

	public const int featFisher = 1659; 
	public const int featDefense = 1631; 

	public const int featChef = 1658; 
	public const int featEvade = 1632; 

	public const int featManaCost = 1657; 
	public const int featSpotting = 1633; 

	public const int featScavenger = 1656; 
	public const int featNegotiate = 1634; 

	public const int featModelBeliever = 1655; 
	public const int featMartial = 1635; 

	public const int featHeavyCasting = 1654; 
	public const int featFisher = 1659; 

	public const int featDreamWaker = 1653; 
	public const int featMana = 1611; 

	public const int featRapidArrow = 1652; 
	public const int featLooter = 1660; 

	public const int featMagicManner = 1651; 
	public const int featGoldenFinger = 1662; 

	public const int featGourmet = 1650; 
	public const int featManaPrecision = 1214; 

	public const int featRapidMagic = 1648; 
	public const int featElea = 1213; 

	public const int featSummoner = 1647; 
	public const int featFairyResist = 1212; 

	public const int featLonelySoul = 1646; 
	public const int featSnail = 1211; 

	public const int featParty = 1645; 
	public const int featUndead = 1210; 

	public const int featBodyParts = 1644; 
	public const int featFluffyTail = 1209; 

	public const int featSorter = 1643; 
	public const int featFoxLearn = 1208; 

	public const int featSleeper = 1642; 
	public const int featDwarf = 1215; 

	public const int featResCurse = 1641; 
	public const int featFoxBless = 1207; 

	public const int featAnimalLover = 1640; 
	public const int featCannibalism = 1205; 

	public const int featFaith = 1636; 
	public const int featFairyWeak = 1204; 

	public const int featNegotiate = 1634; 
	public const int featGrowParts = 1203; 

	public const int featSwordsage = 1418; 
	public const int featFastLearner = 1202; 

	public const int featGod_trickery1 = 1345; 
	public const int featManaBond = 1201; 

	public const int featInquisitor = 1416; 
	public const int featSlowFood = 1200; 

	public const int featHeavyEater = 1234;

	public const int featLightEater = 1235; 
	public const int featMelilithCurse = 1206; 

	public const int featNorland = 1236; 
	public const int featSuccubus = 1216; 

	public const int featRoran = 1237; 
	public const int featGolem = 1217; 

	public const int featElder = 1238; 
	public const int featMetal = 1218; 

	public const int featDemon = 1239; 
	public const int featFastEater = 1663; 

	public const int featMassSummoner = 1240; 
	public const int featFastFucker = 1664; 

	public const int featMeatCushion = 1241; 
	public const int featComat = 1750; 

	public const int featGeneSlot = 1242; 
	public const int featCosmicHorror = 1233; 

	public const int featEternalYouth = 1243; 
	public const int featBaby = 1232; 

	public const int featCentaur = 1244; 
	public const int featNirvana = 1231; 

	public const int featSevenSense = 1245; 
	public const int featAdam = 1230; 

	public const int featPegasus = 1246; 
	public const int featDemigod = 1228; 

	public const int featLibra = 1247; 
	public const int featServant = 1227; 

	public const int featMiscreation = 1248; 
	public const int featUnderground = 1226; 

	public const int featBloodBond = 1249; 
	public const int featLoyal = 1225; 

	public const int featVampire = 1250; 
	public const int featShiva = 1224; 

	public const int featAshborn = 1251; 
	public const int featAcidBody = 1223; 

	public const int featAquatic = 1252; 
	public const int featSplit = 1222; 

	public const int featCancer = 1253; 
	public const int featSpike = 1221; 

	public const int featWitch = 1417; 
	public const int featFate = 1220; 

	public const int featBadKarma = 1271; 
	public const int featElderCrab = 1219; 

	public const int featPeacemaker = 1272; 
	public const int featDismantler = 1661; 

	public const int featBloom = 1273; 
	public const int featLife = 1610; 

	public const int featSlimeEvolution = 1274; 
	public const int featLittleOne = 1229; 

	public const int featBelovedOne = 1275; 
	public const int featArcher = 1404; 

	public const int featHarem = 1276; 
	public const int featBoost = 1409; 

	public const int featGoddess = 1290; 
	public const int featReboot = 1410; 

	public const int featSadCreature = 1291; 
	public const int featEarthStrength = 1411; 

	public const int featCosmicHorror = 1233; 
	public const int featLuckyCat = 1412; 

	public const int featBaby = 1232; 
	public const int featFairysan = 1413; 

	public const int featNirvana = 1231; 
	public const int featWhiteVixen = 1414; 

	public const int featAdam = 1230; 
	public const int featFoxMaid = 1415; 

	public const int featSlowFood = 1200; 
	public const int featInquisitor = 1416; 

	public const int featManaBond = 1201; 
	public const int featWitch = 1417; 

	public const int featFastLearner = 1202; 
	public const int featSwordsage = 1418; 

	public const int featGrowParts = 1203; 
	public const int featMilitant = 1419; 

	public const int featFairyWeak = 1204; 
	public const int featExecutioner = 1420; 

	public const int featCannibalism = 1205; 
	public const int featManaMeat = 1421; 

	public const int featMelilithCurse = 1206; 
	public const int featHealer = 1422; 

	public const int featFoxBless = 1207; 
	public const int featPeaky = 1423; 

	public const int featFoxLearn = 1208; 
	public const int featElite = 1424; 

	public const int featFluffyTail = 1209; 
	public const int featMimic = 1425; 

	public const int featUndead = 1210; 
	public const int featPaladin2 = 1408; 

	public const int featSnail = 1211; 
	public const int featPaladin = 1407; 

	public const int featFairyResist = 1212; 
	public const int featTourist = 1406; 

	public const int featElea = 1213; 
	public const int featPianist = 1405; 

	public const int featGod_element1 = 1300;

	public const int featManaPrecision = 1214; 
	public const int featGod_earth1 = 1305; 

	public const int featSuccubus = 1216; 
	public const int featGod_wind1 = 1310; 

	public const int featGolem = 1217; 
	public const int featNorland = 1236; 

	public const int featMetal = 1218; 
	public const int featGod_machine1 = 1315; 

	public const int featElderCrab = 1219; 
	public const int featGod_healing1 = 1320; 

	public const int featFate = 1220; 
	public const int featGod_harvest1 = 1325; 

	public const int featSpike = 1221; 
	public const int featGod_luck1 = 1330; 

	public const int featSplit = 1222; 
	public const int featNeckHunter = 1426; 

	public const int featAcidBody = 1223; 
	public const int featGod_harmony1 = 1335; 

	public const int featShiva = 1224; 
	public const int featGod_trickery1 = 1345; 

	public const int featLoyal = 1225; 
	public const int featGod_moonshadow1 = 1350; 

	public const int featUnderground = 1226; 
	public const int featGod_strife1 = 1355; 

	public const int featServant = 1227; 
	public const int featWarrior = 1400; 

	public const int featDemigod = 1228; 
	public const int featThief = 1401; 

	public const int featLittleOne = 1229; 
	public const int featWizard = 1402; 

	public const int featDwarf = 1215; 
	public const int featFarmer = 1403; 

	public const int featGod_earth1 = 1305; 
	public const int featHarem = 1276; 

	public const int featGoodKarma = 1270; 
	public const int featGod_oblivion1 = 1340; 

	public const int featGod_machine1 = 1315; 
	public const int featSadCreature = 1291; 

	public const int featWhiteVixen = 1414; 
	public const int featDisguise = 1427; 

	public const int featFairysan = 1413; 
	public const int featManyFace = 1429; 

	public const int featLuckyCat = 1412; 
	public const int featMassSummoner = 1240; 

	public const int featEarthStrength = 1411; 
	public const int featMeatCushion = 1241; 

	public const int featReboot = 1410; 
	public const int featGeneSlot = 1242; 

	public const int featBoost = 1409; 
	public const int featEternalYouth = 1243; 

	public const int featPaladin2 = 1408; 
	public const int featCentaur = 1244; 

	public const int featPaladin = 1407; 
	public const int featSevenSense = 1245; 

	public const int featTourist = 1406; 
	public const int featPegasus = 1246; 

	public const int featGod_wind1 = 1310; 
	public const int featLibra = 1247; 

	public const int featPianist = 1405; 
	public const int featMiscreation = 1248; 

	public const int featArcher = 1404; 
	public const int featBloodBond = 1249; 

	public const int featFarmer = 1403; 
	public const int featVampire = 1250; 

	public const int featWizard = 1402; 
	public const int featAshborn = 1251; 

	public const int featThief = 1401; 
	public const int featAquatic = 1252; 

	public const int featWarrior = 1400; 
	public const int featCancer = 1253; 

	public const int featGod_strife1 = 1355; 
	public const int featGoodKarma = 1270; 

	public const int featGod_moonshadow1 = 1350; 
	public const int featBadKarma = 1271; 

	public const int featGod_oblivion1 = 1340; 
	public const int featPeacemaker = 1272; 

	public const int featGod_harmony1 = 1335; 
	public const int featDemon = 1239; 

	public const int featGod_luck1 = 1330; 
	public const int featMurderer = 1428; 

	public const int featGod_harvest1 = 1325; 
	public const int featElder = 1238; 

	public const int featGod_healing1 = 1320; 
	public const int featGoddess = 1290; 

	public const int featFoxMaid = 1415; 
	public const int featAstralBody = 1430; 
	public const int featBelovedOne = 1275; 
	public const int featSlimeEvolution = 1274; 
	public const int featBloom = 1273; 
	public const int featRoran = 1237; 

	public static readonly int[] IDS = new int[151] 
	public static readonly int[] IDS = new int[152] 
	{
		1623, 1624, 1625, 1630, 1627, 1628, 1629, 1622, 1631, 1626, 
		1621, 1421, 1612, 1611, 1610, 1429, 1428, 1427, 1426, 1425, 
		1424, 1423, 1422, 1632, 1420, 1620, 1633, 1649, 1635, 1419, 
		1750, 1664, 1663, 1662, 1661, 1660, 1659, 1658, 1657, 1656, 
		1655, 1654, 1653, 1652, 1651, 1650, 1648, 1647, 1646, 1645, 
		1644, 1643, 1642, 1641, 1640, 1636, 1634, 1418, 1345, 1416, 
		1234, 1235, 1236, 1237, 1238, 1239, 1240, 1241, 1242, 1243, 
		1235, 1643, 1644, 1645, 1646, 1647, 1648, 1649, 1642, 1650, 
		1652, 1653, 1654, 1655, 1656, 1657, 1658, 1651, 1641, 1640, 
		1636, 1612, 1620, 1621, 1622, 1623, 1624, 1625, 1626, 1627, 
		1628, 1629, 1630, 1631, 1632, 1633, 1634, 1635, 1659, 1611, 
		1660, 1662, 1214, 1213, 1212, 1211, 1210, 1209, 1208, 1215, 
		1207, 1205, 1204, 1203, 1202, 1201, 1200, 1234, 1206, 1216, 
		1217, 1218, 1663, 1664, 1750, 1233, 1232, 1231, 1230, 1228, 
		1227, 1226, 1225, 1224, 1223, 1222, 1221, 1220, 1219, 1661, 
		1610, 1229, 1404, 1409, 1410, 1411, 1412, 1413, 1414, 1415, 
		1416, 1417, 1418, 1419, 1420, 1421, 1422, 1423, 1424, 1425, 
		1408, 1407, 1406, 1405, 1300, 1305, 1310, 1236, 1315, 1320, 
		1325, 1330, 1426, 1335, 1345, 1350, 1355, 1400, 1401, 1402, 
		1403, 1276, 1340, 1291, 1427, 1429, 1240, 1241, 1242, 1243, 
		1244, 1245, 1246, 1247, 1248, 1249, 1250, 1251, 1252, 1253,
		1417, 1271, 1272, 1273, 1274, 1275, 1276, 1290, 1291, 1233, 
		1232, 1231, 1230, 1200, 1201, 1202, 1203, 1204, 1205, 1206, 
		1207, 1208, 1209, 1210, 1211, 1212, 1213, 1300, 1214, 1216, 
		1217, 1218, 1219, 1220, 1221, 1222, 1223, 1224, 1225, 1226, 
		1227, 1228, 1229, 1215, 1305, 1270, 1315, 1414, 1413, 1412, 
		1411, 1410, 1409, 1408, 1407, 1406, 1310, 1405, 1404, 1403, 
		1402, 1401, 1400, 1355, 1350, 1340, 1335, 1330, 1325, 1320, 
		1415
		1270, 1271, 1272, 1239, 1428, 1238, 1290, 1430, 1275, 1274, 
		1273, 1237
	};
}
public class Feat : Element

FOOD โ€‹

public class FOOD

cs
public class FOOD
{
	public const int creativeDish = 764; 
	public const int food_human = 708; 
	public const int justcooked = 757; 
	public const int food_CHA = 700;

	public const int food_cat = 701;

	public const int food_god = 758; 
	public const int food_poison = 702; 

	public const int food_love = 703;

	public const int food_bug = 704; 
	public const int food_poison = 702; 
	public const int gainWeight = 705; 

	public const int loseWeight = 706;

	public const int kirimi = 707;

	public const int food_human = 708; 
	public const int food_undead = 709;

	public const int food_blood = 710;

	public const int gainWeight = 705; 
	public const int justcooked = 757; 
	public const int food_god = 758; 
	public const int food_bug = 704; 
	public const int creativeDish = 764; 

	public static readonly int[] IDS = new int[14]
	{
		764, 708, 757, 700, 701, 758, 703, 704, 702, 706, 
		707, 709, 710, 705
		700, 701, 702, 703, 705, 706, 707, 708, 709, 710, 
		757, 758, 704, 764
	};
}

GameSetting โ€‹

public class UD_FogSetting : UDictionary<FogType, ScreenGradingProfile.Fog>

cs

		public float hangedObjFixZ;

		public float astralBodyFixZ; 
		public Vector3 shadowScale;

		public Vector3 shadowOffset;

GoalCombat โ€‹

public override IEnumerable<Status> Run()

cs
			{
				yield return Success();
			}
			if (owner.tactics.DestDist > 4) 
			{ 
				yield return Success(); 
			} 
			yield return DoGoto(tc.pos);
		}
		else if (owner.FindNearestNewEnemy())

IPathfindWalker โ€‹

public interface IPathfindWalker

cs
public interface IPathfindWalker
{
	bool IsAstralBody { get; } 
}

MUTATION โ€‹

public class MUTATION

cs
public class MUTATION
{
	public const int mutationDexN = 1515; 
	public const int mutationStr = 1520; 

	public const int mutationSkin = 1510; 
	public const int mutationStrN = 1521; 

	public const int mutationSkinN = 1511; 
	public const int mutationSkin = 1510; 

	public const int mutationEye = 1512; 
	public const int etherWing = 1554; 

	public const int mutationEyeN = 1513; 
	public const int etherFeet = 1552; 

	public const int mutationDex = 1514; 
	public const int etherUgly = 1551; 

	public const int mutationRegen = 1516; 
	public const int etherGravity = 1550; 

	public const int mutationStr = 1520; 
	public const int mutationHairN = 1533; 

	public const int mutationSpeed = 1518; 
	public const int mutationHair = 1532; 

	public const int etherPoisonHand = 1565; 
	public const int mutationBodyN = 1531; 

	public const int etherManaBattery = 1564; 
	public const int etherNeck = 1555; 

	public const int etherProvoke = 1563; 
	public const int mutationBody = 1530; 

	public const int etherArmor = 1562; 
	public const int mutationLightning = 1528; 

	public const int etherStupid = 1561; 
	public const int mutationColdN = 1527; 

	public const int etherWeak = 1560; 
	public const int mutationCold = 1526; 

	public const int etherAddict = 1559; 
	public const int mutationBrainN = 1525; 

	public const int etherRain = 1558; 
	public const int mutationBrain = 1524; 

	public const int etherHead = 1557; 
	public const int mutationChaN = 1523; 

	public const int etherViolence = 1556; 
	public const int mutationCha = 1522; 

	public const int etherNeck = 1555; 
	public const int mutationLightningN = 1529; 

	public const int etherWing = 1554; 
	public const int etherViolence = 1556; 

	public const int mutationRegenN = 1517; 
	public const int etherEye = 1553; 

	public const int etherFeet = 1552; 
	public const int etherRain = 1558; 

	public const int etherUgly = 1551; 
	public const int mutationSkinN = 1511; 

	public const int etherEye = 1553; 
	public const int mutationEye = 1512; 

	public const int mutationChaN = 1523; 
	public const int mutationEyeN = 1513; 

	public const int mutationSpeedN = 1519; 
	public const int mutationDex = 1514; 

	public const int mutationStrN = 1521; 
	public const int mutationDexN = 1515; 

	public const int mutationCha = 1522; 
	public const int etherHead = 1557; 

	public const int etherGravity = 1550; 
	public const int mutationRegenN = 1517; 

	public const int mutationBrain = 1524; 
	public const int mutationSpeed = 1518; 

	public const int mutationBrainN = 1525; 
	public const int mutationRegen = 1516; 

	public const int mutationCold = 1526; 
	public const int etherPoisonHand = 1565; 

	public const int mutationLightning = 1528; 
	public const int etherManaBattery = 1564; 

	public const int mutationLightningN = 1529; 
	public const int etherProvoke = 1563; 

	public const int mutationBody = 1530; 
	public const int etherArmor = 1562; 

	public const int mutationBodyN = 1531; 
	public const int etherStupid = 1561; 

	public const int mutationHair = 1532; 
	public const int etherWeak = 1560; 

	public const int mutationHairN = 1533; 
	public const int etherAddict = 1559; 

	public const int mutationColdN = 1527; 
	public const int mutationSpeedN = 1519; 

	public static readonly int[] IDS = new int[40]
	{
		1515, 1510, 1511, 1512, 1513, 1514, 1516, 1520, 1518, 1565, 
		1564, 1563, 1562, 1561, 1560, 1559, 1558, 1557, 1556, 1555, 
		1554, 1517, 1552, 1551, 1553, 1523, 1519, 1521, 1522, 1550, 
		1524, 1525, 1526, 1528, 1529, 1530, 1531, 1532, 1533, 1527
		1520, 1521, 1510, 1554, 1552, 1551, 1550, 1533, 1532, 1531, 
		1555, 1530, 1528, 1527, 1526, 1525, 1524, 1523, 1522, 1529, 
		1556, 1553, 1558, 1511, 1512, 1513, 1514, 1515, 1557, 1517, 
		1518, 1516, 1565, 1564, 1563, 1562, 1561, 1560, 1559, 1519
	};
}
public class Mutation : Feat

POLICY โ€‹

``

cs

public class POLICY
{
	public const int license_stolen = 2824; 
	public const int celeb = 2822; 

	public const int legendary_exhibition = 2823; 
	public const int license_slaver = 2828; 

	public const int milk_fan = 2825; 
	public const int breed_season = 2827; 

	public const int celeb = 2822; 
	public const int egg_fan = 2826; 

	public const int breed_season = 2827; 
	public const int milk_fan = 2825; 

	public const int license_slaver = 2828; 
	public const int license_stolen = 2824; 

	public const int egg_fan = 2826; 
	public const int legendary_exhibition = 2823; 

	public const int legendary_heirloom = 2821;

	public const int wealth_tax = 2500; 
	public const int livestock_priv = 2715; 

	public const int license_furniture = 2819;

	public const int trash_sort = 2701; 
	public const int energy_conservation = 2700;

	public const int speed_growth = 2516;

public class POLICY

cs

	public const int resident_wanted = 2513;

	public const int resident_tax = 2512; 
	public const int self_sufficient = 2511; 
	public const int inquisition = 2507; 

	public const int trash_no = 2702; 
	public const int license_general = 2820; 

	public const int ban_radio = 2510; 
	public const int wealth_tax = 2500; 

	public const int nocturnal_life = 2508; 
	public const int trash_sort = 2701; 

	public const int inquisition = 2507; 
	public const int faith_tax = 2501; 

	public const int human_right = 2506; 
	public const int prohibition = 2503; 

	public const int impressment = 2504;

	public const int prohibition = 2503; 
	public const int legal_drug = 2505; 

	public const int food_for_people = 2502; 
	public const int resident_tax = 2512; 

	public const int faith_tax = 2501; 
	public const int self_sufficient = 2511; 

	public const int license_general = 2820; 
	public const int ban_radio = 2510; 

	public const int vaccination = 2509;

	public const int weed_no = 2703; 
	public const int nocturnal_life = 2508; 

	public const int legal_drug = 2505; 
	public const int food_for_people = 2502; 

	public const int taxTransfer = 2705; 
	public const int trash_no = 2702; 

	public const int border_watch = 2704; 
	public const int human_right = 2506; 

	public const int license_food = 2818; 
	public const int border_watch = 2704; 

	public const int store_premium = 2817; 
	public const int weed_no = 2703; 

	public const int platinum_ticket = 2815; 
	public const int incomeTransfer = 2711; 

	public const int mass_exhibition = 2814; 
	public const int forcePanty = 2712; 

	public const int suite_room = 2813; 
	public const int home_discount = 2800; 

	public const int bed_quality = 2812; 
	public const int open_business = 2810; 

	public const int tourist_safety = 2811;

	public const int open_business = 2810; 
	public const int bed_quality = 2812; 

	public const int store_ripoff = 2816; 
	public const int suite_room = 2813; 

	public const int livestock_priv = 2715; 
	public const int mass_exhibition = 2814; 

	public const int forcePanty = 2712; 
	public const int noMother = 2710; 

	public const int incomeTransfer = 2711; 
	public const int store_ripoff = 2816; 

	public const int noMother = 2710; 
	public const int store_premium = 2817; 
	public const int license_food = 2818; 

	public const int noAnimal = 2709;

	public const int noDM = 2708;

	public const int home_discount = 2800; 
	public const int auto_farm = 2707;

	public const int demon_invocation = 2706;

	public const int taxTransfer = 2705; 
	public const int platinum_ticket = 2815; 
	public static readonly int[] IDS = new int[51]
	{
		2824, 2823, 2825, 2822, 2827, 2828, 2826, 2821, 2500, 2819, 
		2701, 2700, 2516, 2515, 2514, 2513, 2512, 2511, 2702, 2510, 
		2508, 2507, 2506, 2504, 2503, 2502, 2501, 2820, 2509, 2703, 
		2505, 2705, 2704, 2818, 2817, 2815, 2814, 2813, 2812, 2811, 
		2810, 2816, 2715, 2712, 2711, 2710, 2709, 2708, 2800, 2707, 
		2706
		2822, 2828, 2827, 2826, 2825, 2824, 2823, 2821, 2715, 2819, 
		2700, 2516, 2515, 2514, 2513, 2507, 2820, 2500, 2701, 2501, 
		2503, 2504, 2505, 2512, 2511, 2510, 2509, 2508, 2502, 2702, 
		2506, 2704, 2703, 2711, 2712, 2800, 2810, 2811, 2812, 2813, 
		2814, 2710, 2816, 2817, 2818, 2709, 2708, 2707, 2706, 2705, 
		2815
	};
}
public class Policy : EClass

PathManager โ€‹

public Point GetFirstStep(Point origin, Point _dest, IPathfindWalker walker, int

cs

	public Point _GetFirstStep(Point origin, Point dest, IPathfindWalker walker, int maxDist = 20, MoveType moveType = MoveType.Default)
	{
		if (!dest.IsValid || (dest.cell.blocked && origin.Distance(dest) <= 1)) 
		if (!dest.IsValid || (dest.cell.blocked && !walker.IsAstralBody && origin.Distance(dest) <= 1)) 
		{
			return Point.Invalid;
		}

SKILL โ€‹

public class SKILL

cs
public class SKILL
{
	public const int marksman = 133; 
	public const int armorLight = 120; 

	public const int tactics = 132; 
	public const int fireproof = 50; 

	public const int twowield = 131; 
	public const int throwing = 108; 

	public const int twohand = 130; 
	public const int weaponCrossbow = 109; 

	public const int shield = 123; 
	public const int climbing = 242; 
	public const int weaponBlunt = 111; 

	public const int armorHeavy = 122;

	public const int weaponScythe = 110; 
	public const int tactics = 132; 

	public const int weaponBlunt = 111; 
	public const int twohand = 130; 

	public const int weaponCrossbow = 109; 
	public const int music = 241; 

	public const int throwing = 108; 
	public const int travel = 240; 

	public const int weaponDagger = 107; 
	public const int taming = 237; 

	public const int eyeofmind = 134; 
	public const int milking = 235; 

	public const int weaponPolearm = 106; 
	public const int digging = 230; 

	public const int armorLight = 120; 
	public const int parasite = 227; 

	public const int strategy = 135; 
	public const int riding = 226; 

	public const int parasite = 227; 
	public const int mining = 220; 

	public const int evasionPlus = 151; 
	public const int shield = 123; 

	public const int stealth = 152; 
	public const int spotting = 210; 

	public const int swimming = 200;

	public const int weightlifting = 207; 
	public const int stealth = 152; 

	public const int spotting = 210; 
	public const int evasionPlus = 151; 

	public const int mining = 220; 
	public const int evasion = 150; 

	public const int lumberjack = 225; 
	public const int strategy = 135; 

	public const int riding = 226; 
	public const int eyeofmind = 134; 

	public const int digging = 230; 
	public const int marksman = 133; 

	public const int milking = 235; 
	public const int twowield = 131; 

	public const int taming = 237; 
	public const int weightlifting = 207; 

	public const int travel = 240; 
	public const int lumberjack = 225; 

	public const int music = 241; 
	public const int penetration = 92; 

	public const int weaponGun = 105; 
	public const int weaponPolearm = 106; 

	public const int evasion = 150; 
	public const int END = 71; 

	public const int weaponBow = 104; 
	public const int STR = 70; 

	public const int FPV = 68;

	public const int weaponAxe = 102; 
	public const int DMG = 67; 

	public const int fireproof = 50; 
	public const int HIT = 66; 

	public const int acidproof = 51; 
	public const int PV = 65; 

	public const int PDR = 55; 
	public const int DEX = 72; 

	public const int EDR = 56; 
	public const int DV = 64; 

	public const int evasionPerfect = 57; 
	public const int mana = 61; 

	public const int life = 60;

	public const int mana = 61; 
	public const int evasionPerfect = 57; 

	public const int vigor = 62; 
	public const int EDR = 56; 

	public const int DV = 64; 
	public const int PDR = 55; 

	public const int PV = 65; 
	public const int acidproof = 51; 

	public const int DMG = 67; 
	public const int vigor = 62; 

	public const int climbing = 242; 
	public const int PER = 73; 

	public const int STR = 70; 
	public const int LER = 74; 

	public const int END = 71; 
	public const int WIL = 75; 

	public const int weaponStaff = 103; 
	public const int weaponGun = 105; 

	public const int DEX = 72; 
	public const int weaponBow = 104; 

	public const int LER = 74; 
	public const int weaponStaff = 103; 

	public const int WIL = 75; 
	public const int weaponAxe = 102; 

	public const int MAG = 76; 
	public const int weaponSword = 101; 

	public const int CHA = 77; 
	public const int martial = 100; 

	public const int LUC = 78; 
	public const int dmgDealt = 94; 

	public const int SPD = 79; 
	public const int antiMagic = 93; 

	public const int INT = 80; 
	public const int vopal = 91; 

	public const int critical = 90;

	public const int vopal = 91; 
	public const int penetration = 92; 
	public const int INT = 80; 

	public const int antiMagic = 93; 
	public const int SPD = 79; 

	public const int dmgDealt = 94; 
	public const int LUC = 78; 

	public const int martial = 100; 
	public const int CHA = 77; 

	public const int weaponSword = 101; 
	public const int MAG = 76; 

	public const int PER = 73; 
	public const int weaponDagger = 107; 

	public const int fishing = 245;

	public const int HIT = 66; 
	public const int weaponScythe = 110; 

	public const int carpentry = 255;

public class SKILL

cs

	public const int resAcid = 963;

	public const int resCut = 964; 
	public const int gathering = 250; 
	public const int resCurse = 972;

	public const int resDamage = 971;

public class SKILL

cs

	public const int resImpact = 965;

	public const int resCut = 964; 
	public const int gathering = 250; 
	public const int resPoison = 955;

	public const int eleMind = 914;

public class SKILL

cs

	public const int building = 288;

	public const int eleDarkness = 913; 
	public const int cooking = 287; 

	public const int farming = 286; 
	public const int eleDarkness = 913; 

	public const int reading = 285;

public class SKILL

cs

	public const int investing = 292;

	public const int cooking = 287; 
	public const int farming = 286; 

	public const int regeneration = 300;

	public const int env = 313; 
	public const int disarmTrap = 293; 
	public const int eleCold = 911; 

	public const int eleFire = 910;

	public const int eleCold = 911; 
	public const int hygine = 310; 
	public const int env = 313; 

	public const int fun = 312;

	public const int memorization = 307; 
	public const int disarmTrap = 293; 

	public const int magicDevice = 305; 
	public const int hygine = 310; 

	public const int casting = 304; 
	public const int bladder = 311; 

	public const int manaCapacity = 303; 
	public const int faith = 306; 
	public const int meditation = 301; 

	public const int controlmana = 302;

	public const int meditation = 301; 
	public const int magicDevice = 305; 

	public const int faith = 306; 
	public const int manaCapacity = 303; 

	public const int bladder = 311; 
	public const int casting = 304; 
	public const int memorization = 307; 

	public static readonly int[] IDS = new int[134]
	{
		133, 132, 131, 130, 123, 122, 110, 111, 109, 108, 
		107, 134, 106, 120, 135, 227, 151, 152, 200, 207, 
		210, 220, 225, 226, 230, 235, 237, 240, 241, 105, 
		150, 104, 68, 102, 50, 51, 55, 56, 57, 60, 
		61, 62, 64, 65, 67, 242, 70, 71, 103, 72, 
		74, 75, 76, 77, 78, 79, 80, 90, 91, 92, 
		93, 94, 100, 101, 73, 245, 66, 255, 916, 917, 
		120, 50, 108, 109, 242, 111, 122, 132, 130, 241, 
		240, 237, 235, 230, 227, 226, 220, 123, 210, 200, 
		152, 151, 150, 135, 134, 133, 131, 207, 225, 92, 
		106, 71, 70, 68, 67, 66, 65, 72, 64, 61, 
		60, 57, 56, 55, 51, 62, 73, 74, 75, 105, 
		104, 103, 102, 101, 100, 94, 93, 91, 90, 80, 
		79, 78, 77, 76, 107, 245, 110, 255, 916, 917, 
		918, 919, 921, 922, 923, 924, 925, 926, 950, 951,
		952, 953, 915, 954, 956, 957, 958, 959, 960, 961,
		962, 963, 972, 971, 970, 965, 964, 250, 955, 914, 
		920, 912, 290, 289, 288, 913, 286, 285, 291, 281, 
		261, 260, 259, 258, 257, 256, 280, 292, 287, 300, 
		313, 293, 910, 911, 310, 312, 307, 305, 304, 303, 
		302, 301, 306, 311
		962, 963, 964, 250, 972, 971, 970, 965, 955, 914, 
		920, 912, 290, 289, 288, 287, 913, 285, 291, 281, 
		261, 260, 259, 258, 257, 256, 280, 292, 286, 300, 
		911, 910, 313, 312, 293, 310, 311, 306, 301, 302, 
		305, 303, 304, 307
	};
}
public class Skill : Element

SLOT โ€‹

public class SLOT

cs

	public const int hand = 35;

	public const int foot = 39; 
	public const int finger = 36;

	public const int waist = 37;

	public const int leg = 38; 
	public const int foot = 39; 

	public const int lightsource = 45;

public class SLOT

cs

	public const int torso = 32;

	public const int leg = 38; 
	public const int neck = 31;

	public const int ammo = 42;

public class SLOT

cs

	public static readonly int[] IDS = new int[16]
	{
		33, 34, 35, 39, 36, 37, 38, 45, 40, 44, 
		41, 43, 32, 31, 42, 30
		33, 34, 35, 36, 37, 39, 45, 40, 44, 41, 
		43, 32, 38, 31, 42, 30
	};
}

SPELL โ€‹

public class SPELL

cs
public class SPELL
{
	public const int ball_Impact = 50115; 
	public const int hand_Impact = 50415; 

	public const int flare_Sound = 51207;

public class SPELL

cs

	public const int puddle_Sound = 50907;

	public const int sword_Void = 51016; 
	public const int weapon_Sound = 50807;

	public const int miasma_Sound = 50707;

public class SPELL

cs

	public const int bolt_Sound = 50307;

	public const int arrow_Void = 50516; 
	public const int hand_Void = 50416; 

	public const int ball_Sound = 50107;

	public const int flare_Nether = 51206; 
	public const int ball_Nerve = 50108;

	public const int hand_Void = 50416; 
	public const int bolt_Void = 50316; 

	public const int bolt_Nerve = 50308;

public class SPELL

cs

	public const int ball_Holy = 50109;

	public const int bolt_Void = 50316; 
	public const int bolt_Holy = 50309;

	public const int hand_Holy = 50409;

	public const int arrow_Holy = 50509;

	public const int flare_Nether = 51206; 
	public const int funnel_Holy = 50609; 

	public const int bit_Nether = 51106;

	public const int sword_Nether = 51006;

	public const int funnel_Void = 50616; 
	public const int puddle_Nether = 50906; 
	public const int arrow_Void = 50516; 

	public const int hand_Poison = 50405;

public class SPELL

cs

	public const int flare_Mind = 51204;

	public const int bolt_Mind = 50304; 
	public const int sword_Void = 51016; 

	public const int arrow_Poison = 50505;

public class SPELL

cs

	public const int sword_Mind = 51004;

	public const int funnel_Holy = 50609; 
	public const int miasma_Holy = 50709; 

	public const int funnel_Poison = 50605;

	public const int weapon_Poison = 50805;

	public const int puddle_Nether = 50906; 
	public const int funnel_Void = 50616; 

	public const int weapon_Nether = 50806;

public class SPELL

cs

	public const int miasma_Void = 50716;

	public const int miasma_Holy = 50709; 
	public const int bolt_Impact = 50315; 

	public const int weapon_Holy = 50809;

	public const int puddle_Holy = 50909; 
	public const int funnel_Ether = 50612; 
	public const int sword_Holy = 51009; 

	public const int miasma_Ether = 50712;

	public const int funnel_Impact = 50615; 
	public const int weapon_Ether = 50812; 

	public const int puddle_Ether = 50912; 
	public const int bolt_Mind = 50304; 

	public const int sword_Ether = 51012;

public class SPELL

cs

	public const int ball_Acid = 50113;

	public const int arrow_Impact = 50515; 
	public const int funnel_Impact = 50615; 

	public const int bolt_Acid = 50313;

public class SPELL

cs

	public const int sword_Acid = 51013;

	public const int bit_Acid = 51113; 
	public const int ball_Impact = 50115; 
	public const int flare_Cut = 51214;

	public const int bit_Cut = 51114;

public class SPELL

cs

	public const int weapon_Cut = 50814;

	public const int miasma_Cut = 50714; 
	public const int funnel_Ether = 50612; 

	public const int arrow_Ether = 50512; 
	public const int miasma_Cut = 50714; 

	public const int funnel_Cut = 50614; 
	public const int arrow_Cut = 50514; 

	public const int hand_Cut = 50414;

	public const int bolt_Cut = 50314;

	public const int hand_Impact = 50415; 
	public const int arrow_Impact = 50515; 

	public const int ball_Cut = 50114;

	public const int flare_Acid = 51213;

	public const int bit_Acid = 51113; 
	public const int funnel_Cut = 50614; 

	public const int arrow_Cut = 50514; 
	public const int arrow_Ether = 50512; 

	public const int hand_Ether = 50412;

	public const int bolt_Ether = 50312;

	public const int miasma_Impact = 50715; 
	public const int weapon_Chaos = 50810;

	public const int miasma_Chaos = 50710;

	public const int puddle_Impact = 50915; 
	public const int sword_Impact = 51015;

	public const int bit_Impact = 51115;

	public const int flare_Impact = 51215;

	public const int ball_Void = 50116; 
	public const int puddle_Chaos = 50910;

	public const int funnel_Chaos = 50610;

public class SPELL

cs

	public const int bolt_Chaos = 50310;

	public const int ball_Void = 50116; 
	public const int ball_Chaos = 50110;

	public const int flare_Holy = 51209;

	public const int bit_Holy = 51109;

	public const int sword_Holy = 51009; 
	public const int arrow_Chaos = 50510;

	public const int bolt_Impact = 50315; 
	public const int puddle_Holy = 50909; 

	public const int puddle_Impact = 50915; 
	public const int sword_Chaos = 51010; 

	public const int bit_Chaos = 51110; 
	public const int flare_Chaos = 51210; 
	public const int miasma_Impact = 50715; 

	public const int ball_Ether = 50112;

public class SPELL

cs

	public const int puddle_Magic = 50911;

	public const int weapon_Magic = 50811; 
	public const int bit_Chaos = 51110; 

	public const int sword_Chaos = 51010; 
	public const int weapon_Magic = 50811; 

	public const int miasma_Magic = 50711; 
	public const int funnel_Magic = 50611; 

	public const int arrow_Magic = 50511;

public class SPELL

cs

	public const int ball_Magic = 50111;

	public const int flare_Chaos = 51210; 
	public const int funnel_Magic = 50611; 
	public const int miasma_Magic = 50711; 

	public const int weapon_Ether = 50812; 
	public const int puddle_Ether = 50912; 

	public const int SpIncognito = 8780; 
	public const int bolt_Cold = 50301; 

	public const int flare_Darkness = 51203;

	public const int SpHero = 8504; 
	public const int SpWisdom = 8503;

	public const int SpHolyShield = 8502;

public class SPELL

cs

	public const int SpHealEris = 8404;

	public const int SpHeal = 8403; 
	public const int SpHero = 8504; 
	public const int SpResEle = 8506;

	public const int SpBreath = 8507;

	public const int SpSpeedUp = 8510;

	public const int SpRebirth = 8550; 
	public const int SpTransmuteBroom = 8790;

	public const int SpIncognito = 8780; 
	public const int SpSeeInvisible = 8776;

	public const int SpInvisibility = 8775;

public class SPELL

cs

	public const int SpFear = 8720;

	public const int SpSpeedDown = 8710; 
	public const int SpHeal = 8403; 

	public const int SpHealCritical = 8402; 
	public const int SpSpeedDown = 8710; 

	public const int SpGravity = 8708; 
	public const int SpBerserk = 8707; 

	public const int SpBane = 8706;

public class SPELL

cs

	public const int SpBrightnessOfLife = 8555;

	public const int SpRebirth = 8550; 
	public const int SpBerserk = 8707; 
	public const int SpGravity = 8708; 

	public const int SpTransmutePutit = 8791;

	public const int SpHealHeavy = 8401; 
	public const int SpHealCritical = 8402; 

	public const int SpWish = 8390; 
	public const int SpHealLight = 8400; 
	public const int SpTelekinesis = 8215; 

	public const int SpGate = 8202;

public class SPELL

cs

	public const int ball_ = 7001;

	public const int bit_Void = 51116; 
	public const int SpTelekinesis = 8215; 
	public const int SpReturn = 8220;

	public const int SpEvac = 8221;

	public const int SpIdentify = 8230;

	public const int SpIdentifyG = 8232; 
	public const int SpWish = 8390; 
	public const int SpMutation = 8380;

	public const int SpLevitate = 8300;

public class SPELL

cs

	public const int SpChangeMaterialLesser = 8284;

	public const int SpFaith = 8281; 
	public const int SpHealHeavy = 8401; 

	public const int SpHealLight = 8400; 
	public const int SpFaith = 8281; 

	public const int SpLighten = 8280; 
	public const int SpMagicMap = 8260; 

	public const int SpEnchantArmorGreat = 8256;

public class SPELL

cs

	public const int SpUncurse = 8240;

	public const int SpIdentifyG = 8232; 
	public const int SpMagicMap = 8260; 
	public const int SpLighten = 8280; 

	public const int ball_Mind = 50104;

public class SPELL

cs

	public const int hand_Cold = 50401;

	public const int bolt_Cold = 50301; 
	public const int ball_Cold = 50101;

	public const int flare_Fire = 51200;

public class SPELL

cs

	public const int sword_Fire = 51000;

	public const int puddle_Fire = 50900; 
	public const int bolt_Lightning = 50302;

	public const int hand_Lightning = 50402;

public class SPELL

cs

	public const int arrow_Darkness = 50503;

	public const int puddle_Fire = 50900; 
	public const int weapon_Fire = 50800; 

	public const int hand_Darkness = 50403;

public class SPELL

cs

	public const int SpDarkness = 8800;

	public const int weapon_Fire = 50800; 
	public const int miasma_Fire = 50700; 

	public const int funnel_Fire = 50600; 
	public const int arrow_Fire = 50500; 

	public const int SpSummonMachine = 9053;

public class SPELL

cs

	public const int SpMeteor = 9150;

	public const int arrow_Fire = 50500; 
	public const int hand_Fire = 50400;

	public const int bolt_Fire = 50300;

	public const int bit_Void = 51116; 
	public const int ball_Fire = 50100;

	public const int FieldFeast = 10001;

public class SPELL

cs

	public const int SpDrawBacker = 9503;

	public const int miasma_Fire = 50700; 
	public const int funnel_Fire = 50600; 

	public const int SpDrawMetal = 9502;

public class SPELL

cs

	public static readonly int[] IDS = new int[296]
	{
		50115, 51207, 51107, 51007, 50907, 51016, 50807, 50707, 50607, 50507, 
		50407, 50307, 50516, 50107, 50108, 50416, 50308, 50408, 50508, 50608, 
		50708, 50808, 50908, 51008, 51108, 51208, 50109, 50316, 50309, 50409, 
		50509, 51206, 51106, 51006, 50616, 50405, 50305, 50916, 50105, 51204, 
		50304, 50505, 51104, 50904, 50804, 50704, 50604, 50504, 50404, 51004, 
		50609, 50605, 50805, 50906, 50806, 50706, 50606, 50506, 50406, 50705, 
		50306, 50106, 51205, 51105, 50816, 51005, 50905, 50716, 50709, 50809, 
		50909, 50612, 50712, 50615, 50912, 51012, 51112, 51212, 50113, 50515, 
		50313, 50413, 50513, 50613, 50713, 50813, 50913, 51013, 51214, 51114, 
		51014, 50914, 50814, 50714, 50512, 50614, 50414, 50314, 50415, 50114, 
		51213, 51113, 50514, 50412, 50312, 50715, 50810, 50710, 51015, 51115, 
		51215, 50116, 50910, 50610, 50410, 50310, 50110, 51209, 51109, 51009, 
		50510, 50315, 50915, 51110, 50112, 51211, 51111, 51011, 50911, 50811, 
		51010, 50711, 50511, 50411, 50311, 50815, 50111, 51210, 50611, 50812, 
		8780, 51203, 8503, 8502, 8501, 8500, 8491, 8490, 8480, 8471, 
		8470, 8450, 8430, 8406, 8405, 8404, 8403, 8504, 8506, 8507, 
		8510, 8790, 8776, 8775, 8770, 8721, 8720, 8710, 8402, 8708, 
		8706, 8705, 8704, 8702, 8700, 8555, 8550, 8707, 8791, 8401, 
		8390, 8202, 8201, 8200, 7800, 7010, 7009, 7008, 7007, 7006, 
		7005, 7004, 7003, 7002, 7001, 51116, 8215, 8220, 8221, 8230, 
		8380, 8300, 8288, 8286, 8285, 8284, 8281, 8400, 8280, 8256, 
		8255, 8251, 8250, 8241, 8240, 8232, 8260, 50104, 8792, 8801, 
		50415, 51207, 51107, 51007, 50907, 50807, 50707, 50607, 50507, 50407, 
		50307, 50416, 50107, 51206, 50108, 50316, 50308, 50408, 50508, 50608, 
		50708, 50808, 50908, 51008, 51108, 51208, 50109, 50309, 50409, 50509, 
		50609, 51106, 51006, 50906, 50516, 50405, 50305, 50916, 50105, 51204, 
		51016, 50505, 51104, 50904, 50804, 50704, 50604, 50504, 50404, 51004, 
		50709, 50605, 50805, 50616, 50806, 50706, 50606, 50506, 50406, 50705, 
		50306, 50106, 51205, 51105, 50816, 51005, 50905, 50716, 50315, 50809, 
		51009, 50712, 50812, 50304, 51012, 51112, 51212, 50113, 50615, 50313, 
		50413, 50513, 50613, 50713, 50813, 50913, 51013, 51113, 50115, 51214, 
		51114, 51014, 50914, 50814, 50612, 50714, 50514, 50414, 50314, 50515, 
		50114, 51213, 50614, 50512, 50412, 50312, 50810, 50710, 50915, 51015, 
		51115, 51215, 50910, 50610, 50410, 50310, 50116, 50110, 51209, 51109, 
		50510, 50909, 51010, 51210, 50715, 50112, 51211, 51111, 51011, 50911, 
		51110, 50811, 50611, 50511, 50411, 50311, 50815, 50111, 50711, 50912, 
		50301, 51203, 8504, 8503, 8502, 8501, 8500, 8491, 8490, 8480, 
		8471, 8470, 8450, 8430, 8406, 8405, 8404, 8506, 8507, 8510, 
		8550, 8790, 8780, 8776, 8775, 8770, 8721, 8720, 8403, 8710, 
		8707, 8706, 8705, 8704, 8702, 8700, 8555, 8708, 8791, 8402, 
		8400, 8215, 8202, 8201, 8200, 7800, 7010, 7009, 7008, 7007, 
		7006, 7005, 7004, 7003, 7002, 7001, 8220, 8221, 8230, 8232, 
		8390, 8380, 8300, 8288, 8286, 8285, 8284, 8401, 8281, 8260, 
		8256, 8255, 8251, 8250, 8241, 8240, 8280, 50104, 8792, 8801, 
		50102, 51201, 51101, 51001, 50901, 50801, 50701, 50601, 50501, 50401,
		50301, 50101, 51200, 51100, 51000, 50302, 50402, 50502, 50602, 51103, 
		51003, 50903, 50803, 50703, 50603, 50503, 50900, 50403, 50103, 51202, 
		51102, 51002, 50902, 50802, 50702, 50303, 8800, 50800, 50600, 9053, 
		50101, 51200, 51100, 51000, 50900, 50302, 50402, 50502, 50602, 51103, 
		51003, 50903, 50803, 50703, 50603, 50503, 50800, 50403, 50103, 51202, 
		51102, 51002, 50902, 50802, 50702, 50303, 8800, 50700, 50500, 9053, 
		9052, 9051, 9050, 9010, 9009, 9008, 9007, 9006, 9005, 9004,
		9003, 9002, 9001, 9000, 9054, 9055, 9056, 9150, 50500, 50400, 
		50300, 50100, 10001, 10000, 9503, 50700, 9502, 9500, 9210, 9200, 
		9003, 9002, 9001, 9000, 9054, 9055, 9056, 9150, 50400, 50300, 
		51116, 50100, 10001, 10000, 9503, 50600, 9502, 9500, 9210, 9200, 
		9160, 9156, 9155, 9151, 9501, 51216
	};
}

TraitScrollStatic โ€‹

public override void OnRead(Chara c)

cs
		}
		return;
	}
	if (idEffect == EffectId.Exterminate && !EClass._zone.IsPCFactionOrTent) 
	{ 
		Msg.Say("skillbook_invalidZone"); 
		return; 
	} 
	if (c.IsPC && (idEffect == EffectId.Identify || idEffect == EffectId.GreaterIdentify))
	{
		foreach (Thing item in EClass.pc.things.List((Thing t) => t.id == owner.id, onlyAccessible: true))